Mario's Time Machine Game
Disclaimer:
- A few links about this game(and its 2 versions) are below, each one having unique and relevant details.
1
https://www.mariowiki.com/Gobi_Desert
"The Gobi Desert is a region of desert that stretches from China to Mongolia. It was commonly used as a means of entering the neighboring areas.
In the thirteenth century, Marco Polo crossed the desert with his family, Niccolò and Maffeo Polo, and eventually reached Cambuluc, the capital of the Mongol Empire.
After spending years in the capital, they eventually crossed the desert again to return home, this time with a Mongolian princess who they needed to escort to the Khan of Persia.
In
1292, Mario travels to the Gobi Desert himself to return a Print Block
to Marco Polo while he is still on the outskirts of Cambuluc.
The name "Gobi Desert" is also briefly shown in any ending cutscene of the MS-DOS version for Mario's Time Machine, alongside Eat at Joe's, when Bowser tries to escape to Paradise in the year 2000 by using the timulator."
2
https://www.mariowiki.com/Marios_Time_Machine_(Super_Nintendo_Entertainment_System)
" Mario's Time Machine is a port of the DOS game of the same name released in December 1993.In the year 1993, Bowser uses a time machine called a "Timulator," traveling backwards to different points in human history and stealing significant artifacts to place in his personal museum inside his castle.
With his collection nearly completed, Bowser gloats that not even Mario can stop him now.
Mario realizes that history will change forever if he does nothing, so it is up to Mario to use Bowser's own device against him by returning the artifacts to their proper places in time.
Bowser plans to destroy his time machine, deliberately planning to irreversibly damage history and send the world back to the Dark Ages.[2]
>Gameplay
- Being a port of the PC release, this version has a few changes to the original game. There is less content overall, so Mario travels to fewer time periods, and there are some graphical changes such as the design of the time machine.
...he must go in a whirlpool after collecting ten mushrooms.
The true ending is similar to the DOS version, only Bowser's puddle remains on the ground throughout the entire credits, and in addition, Bowser only gapes upon noticing the T-Rex foot coming down on him.
Here is a chart of the location and artifact in chronological order.
(3rd) 1292 — Gobi Desert (Marco Polo's Print Block)
3
https://www.mariowiki.com/Marios_Time_Machine_(PC)
> Gameplay
"The central hub of Mario's Time Machine is the museum within Bowser's castle. The museum is three floors high, and on each floor lies five artifacts, giving Mario a total of fifteen periods of time to travel to. Mario must take an artifact from a pedestal, look at the date and location labeled on it, and then program that information into the time machine and travel to that point in the timeline. Mario surfs the ripples of time, collecting mushrooms and avoiding hazards.
There are three different endings which are decided by how many points the player has scored and the order in which the artifacts are returned. If the player spends too much time returning all the artifacts or returns any artifacts in the wrong order, there is a non-standard Game Over in which Bowser escapes to "Paradise" using the time machine; or Mario gets sent to the Cretaceous Period where he looks in different directions of the screen (both being notable for being the only ways to get a Game Over). A message reminding the player to return all the artifacts either in a more timely manner or in the correct order appears on the screen.
After that, the player must start over from the beginning, or use a password to go back to a previous point. However, if they meet these two objective conditions, the time machine overloads, self-destructs, and sends Bowser to the Cretaceous Period where he gets stepped on by a Tyrannosaurus Rex (right beforehand when he notices it, his eyes shrink with realization of what will happen to him and he meekly opens an umbrella in the hopes it will protect him), and a raptor then grabs his squished remains and throws them like a Frisbee."
THE TIMULATOR
https://www.mariowiki.com/Timulator
"...a time machine used by Bowser during the events of the PC, SNES, and NES releases of Mario's Time Machine. In the MS-DOS and SNES versions, the time machine has three settings: the City, the Date, and the Epoch (BC or AD). Once a destination is set the user then is required to surf through the fabric of time, collecting mushrooms.
Once enough mushrooms are collected, the user then enters a portal and is sucked into the destination programmed in the Timulator.
If the user enters a portal too soon or has set a destination not within the game's story (e.g. Menlo Park in 2001 AD), the user is either sent to the Cretaceous Period in PC versions or returned to the present in the SNES version.
The Timulator also comes with a remote control device, which returns its user to the present from any point in time at the press of a button.
Bowser initially uses the Timulator to travel to significant points of human history on Earth and steal various artifacts to display in his museum, such as Isaac Newton's apple.
In the console versions, his plan also involves destroying the Timulator after he is done with it to irreversibly send the world back to the Dark Ages.[1] Mario gains control of the Timulator to return the items to their proper places in the timeline before the timeline changes forever.
In the MS-DOS and SNES versions, after Mario succeeds in restoring history back to normal and tracks down Bowser, Bowser attempts to use the Timulator and escape to "Paradise". If the player takes too long to return the artifacts or returns them in the wrong order, Bowser is successful.
If the player returns the artifacts in the correct order quickly, the machine overloads, self-destructs and sends Bowser into the Cretaceous Period, where he gets stomped by a large dinosaur. In the NES version, Mario fights Bowser for the key to free Yoshi.
>Trivia
In the first page of the SNES version's instruction booklet, there is a very rough version of Bowser and his Koopas with the Timulator; the latter resembles the DOS version, although it is still a different design.
According to the back of the console versions' box, the greatest minds in the world were convinced to build the time machine; however, it also implies that the time machine used by Mario is a separate one from Bowser's, which is at odds with the game.[2]
- THE CONCEPT OF ARTIFACTS AND THE TIMER MAKES ME THINK OF SLIDERS AND ARTURO DECEPTION TO PROVE SLIDING WAS HIS IDEA AND HAD THE ARTIFACT
4
https://mario.fandom.com/wiki/Marios_Time_Machine
Bowser has used the Timulator to steal various historical artifacts and put them in his museum, which serves as the hub world. The game opens with the dialogue:
It's time, my cunning Koopas, to use the time machine and steal the most valuable artifacts that history has to offer... Mario, my collection is almost complete... and there's not a thing that you can do to stop me! Bowser's museum is inside his castle... I have to get in there and return all the stolen artifacts before history is changed forever... At last, Bowser's castle! I'll show that no good reptile! He can't mess with history as long as I'm around to set things right! The greatest collection of ALL time is nearly complete, and it's all mine! No one can stop me now... ...not even Mario!
In response to this, Mario goes on an adventure to return the artifacts to their proper places in time.
There are three different endings, decided by how many points have been scored and the order in which the artifacts are returned. If Mario spends too much time returning all the artifacts or returns any artifacts in the wrong order, there is a non-standard Game Over in which Bowser escapes to Paradise using the time machine; or Mario gets sent to the Cretaceous Period where he looks in different directions of the screen. A message reminding the player to return all the artifacts either in a more timely manner or in the correct order appears on the screen. After that, the player must start over from the beginning, or use a password to go back to a previous point. However, if they meet these two objective conditions, the time machine overloads, self-destructs and sends Bowser to the Cretaceous Period where he gets stepped on by a Tyrannosaurus Rex. Right beforehand when Bowser notices it, his eyes shrink with realization of what will happen to him and he meekly opens an umbrella in the hopes it will protect him. After Bowser is squished, a raptor grabs his remains and throws them like a Frisbee.
> Gampleay
The central hub is the museum within Bowser's Castle. The museum is three floors high, with five artifacts being on each floor, therefore giving Mario a total of fifteen periods of time to travel to. Mario must take an artifact from a pedestal, look at the date and location labeled on it, and then program that information into the time machine and travel to that point in the timeline. Mario surfs the ripples of time, collecting mushrooms and avoiding hazards.
When Mario arrives in the appropriate time period, he must explore and converse with the various residents that live there. In doing so, the player learns about the artifact, the time period, and the person associated with it. To get more information, Mario has to receive items from certain residents and give them to others in order to satisfy their needs. For example, in Vienna, one resident will complain about the heat until Mario retrieves a fan and hands it to the person, who will then continue to give information. After Mario has talked to everyone, the player has to fill out a History answer sheet consisting of a two-page biography about whoever is associated with the artifact and the time period, with blanks replacing several words. Using the information they received earlier, the player has to correctly fill in the blanks. If the player fills in the wrong answer more than twice, Mario is forced back into the present, but if they succeed, Mario can return the artifact to its owner before returning back to present time. In Bowser's Castle, after all of the artifacts on a floor have been returned, Mario progresses upward to the next floor.
The Super Nintendo Entertainment System version is a truncated port of the PC version, due to having limited cartridge memory space. There is less content overall, and Mario travels to fewer time periods. Mode 7 is utilized during the sequence on time's waves, and Mario can move in all directions on the water. In the same area, after Mario collects ten mushrooms, he then has to enter the whirlpool to access the corresponding time period.
- "Mario has to enter the whirlpool to travel to the time period that he selected on the Timulator beforehand. "- whirlpool link
5
https://mario.fandom.com/wiki/Marios_Time_Machine_(Nintendo_Entertainment_System)
Extras:
https://www.mariowiki.com/Marco_Polo
https://mario.fandom.com/wiki/Painting_(Marios_Time_Machine)
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